I build the instruments that make intelligence legible. Agents that reason , worlds that generate , and the observability layer that lets you ask why — and get an answer you can act on. Research-grade thinking, shipped as products you can open in a browser.
Visigenesis — a browser-native engine for procedural world generation, grown out of the Planetary Genesis research project. The genesis layer that everything else orbits.
Visigenesis is the engine the whole studio is named after — a browser-native system for procedural world generation. It descends directly from Planetary Genesis, the research project that started it all and remains its root. Worldbuilding runs on the Terragence terrain intelligence layer beneath it.
Reserved for the Planetary Genesis origin write-up — to be expanded. This is where the lineage, the original algorithms, and the path from research prototype to shipped product will live.
Observer is a browser-based IDE for AI agent workflows. It bundles AgentFlow — a counterfactual-first trace inspector — into a full development environment: a Monaco code editor, multi-provider trace import, and AI-assisted scenario generation.
Import a trace from any provider, step through it, edit, and let the assistant propose scenarios — all without leaving the tab. It's where the inspection layer becomes an actual place to work.
AgentFlow is browser-based trace inspection — the engine at the heart of Observer. It's a counterfactual trace engine for LLM agent executions: it asks not just what happened, but what minimal change would have produced a different answer.
Underneath sits the logic engine: it converts an agent trace into a directed graph of facts, then computes the minimum-cost revision that disconnects the source from the final answer. Each revision is a set of edges whose removal breaks reachability — translated into node-level status overrides (fails) in AgentFlow's counterfactual schema. Suggestions are Pareto-optimal on cost (number of edits) and collateral (unintended entailment changes).
Generation produces up to 6 scenarios across all nodes; selecting a node in the detail panel surfaces up to 4 suggestions. Hardened too — 140 / 150 on Mozilla Observatory security headers, 40 bonus points above a perfect score.
Dimensionalysis is a browser-native 3D engine editor — a compact Unity-lite for local, interactive 3D creation. Open a tab, build a scene, manipulate it live. No install, no cloud round-trip; the editor and the runtime are the same surface.
It's the hands-on counterpart to Visigenesis's generative worlds — where Visigenesis grows a world, Dimensionalysis lets you shape one directly.
Terragence is terrain intelligence — the worldbuilding substrate that powers Visigenesis. It's not a destination app; it's the algorithmic core beneath the generative worlds, the reason Visigenesis can produce terrain that holds together.
Think of it as the engine under the hood: when Visigenesis builds a world, Terragence is what decides what that world's ground actually means.
Every project is a different answer to the same question: how do you take something opaque — an agent's reasoning, a generated world, a 3D scene — and turn it into something a person can see, question, and change. That's the work. That's what's for hire.
From research prototype to product you can open in a browser. If you're working on agents, observability, or generative systems — or want to license a piece of the stack — let's talk.