VISIGENCE Open to AI · ML roles

I build the instruments that make intelligence legible. Agents that reason , worlds that generate , and the observability layer that lets you ask why — and get an answer you can act on. Research-grade thinking, shipped as products you can open in a browser.

02 Live Showcase

The Visigence Stack

5 live products Open in a tab Built for hire
visigenesis.com Open
Open visigenesis.com
Visigenesis
VisigenesisProcedural Worlds · Flagship
trace.observer Open
Open trace.observer
Observer
ObserverAgent IDE · Trace Inspector
agentflow.garden Open
Open agentflow.garden
AgentFlow
AgentFlowCounterfactual Engine
visiworld · terrain explorer Open
Visiworld
VisiworldTerrain Mind · Live World
terragence · engine Open
Terragence
TerragenceTerrain Intelligence · Engine

Visigenesis — a browser-native engine for procedural world generation, grown out of the Planetary Genesis research project. The genesis layer that everything else orbits.

Project 01 · Flagship · Procedural Worlds

Visigenesis

Flagship Procedural Generation World Building Browser-Native

Visigenesis is the engine the whole studio is named after — a browser-native system for procedural world generation. It descends directly from Planetary Genesis, the research project that started it all and remains its root. Worldbuilding runs on the Terragence terrain intelligence layer beneath it.

Reserved for the Planetary Genesis origin write-up — to be expanded. This is where the lineage, the original algorithms, and the path from research prototype to shipped product will live.

Genesis·Root of the stack
WebGLRuns in a tab
Generative worlds
Project 02 · Agent IDE · trace.observer

Observer

Agent IDE Monaco Editor Multi-Provider AI Scenarios

Observer is a browser-based IDE for AI agent workflows. It bundles AgentFlow — a counterfactual-first trace inspector — into a full development environment: a Monaco code editor, multi-provider trace import, and AI-assisted scenario generation.

Import a trace from any provider, step through it, edit, and let the assistant propose scenarios — all without leaving the tab. It's where the inspection layer becomes an actual place to work.

MonacoFull code editor
Multi·Provider import
AIScenario gen
Project 03 · Counterfactual Engine · agentflow.garden

AgentFlow

Counterfactual Trace Inspector Logic Engine Pareto-Optimal

AgentFlow is browser-based trace inspection — the engine at the heart of Observer. It's a counterfactual trace engine for LLM agent executions: it asks not just what happened, but what minimal change would have produced a different answer.

Underneath sits the logic engine: it converts an agent trace into a directed graph of facts, then computes the minimum-cost revision that disconnects the source from the final answer. Each revision is a set of edges whose removal breaks reachability — translated into node-level status overrides (fails) in AgentFlow's counterfactual schema. Suggestions are Pareto-optimal on cost (number of edits) and collateral (unintended entailment changes).

Generation produces up to 6 scenarios across all nodes; selecting a node in the detail panel surfaces up to 4 suggestions. Hardened too — 140 / 150 on Mozilla Observatory security headers, 40 bonus points above a perfect score.

6Scenarios / run
4Suggestions / node
140/150Mozilla Observatory
Project 04 · Browser 3D Engine · visigence.dev

Dimensionalysis

3D Engine Unity-lite Browser-Native Local-First

Dimensionalysis is a browser-native 3D engine editor — a compact Unity-lite for local, interactive 3D creation. Open a tab, build a scene, manipulate it live. No install, no cloud round-trip; the editor and the runtime are the same surface.

It's the hands-on counterpart to Visigenesis's generative worlds — where Visigenesis grows a world, Dimensionalysis lets you shape one directly.

LocalFirst, no cloud
Real·timeInteractive editing
WebZero install
Project 05 · Terrain Intelligence · Engine Layer

Terragence

Terrain Intelligence Engine Layer Worldbuilding

Terragence is terrain intelligence — the worldbuilding substrate that powers Visigenesis. It's not a destination app; it's the algorithmic core beneath the generative worlds, the reason Visigenesis can produce terrain that holds together.

Think of it as the engine under the hood: when Visigenesis builds a world, Terragence is what decides what that world's ground actually means.

CorePowers Visigenesis
TerrainIntelligence
EngineNot an app

By the numbers

0
Live products
0/150
Mozilla Observatory
0
Scenarios per run
0
Source files / sandbox

What it's built on

01 / Agents
Agent Observability
Counterfactual engineTrace importDirected fact graphsPareto-optimal revisions
02 / Editor
Browser IDE
MonacoMulti-providerAI scenario genVM sandbox
03 / 3D
Real-Time Graphics
WebGLBrowser-native engineLocal-firstInteractive editor
04 / Worlds
Procedural Generation
Terrain intelligenceWorld buildingPlanetary Genesis
05 / Security
Hardened by Default
CSPSecurity headers140/150 graded
06 / Research
Applied ML
LLM agent tracesEntailment analysisMinimum-cost revision
The throughline

Make it legible

Every project is a different answer to the same question: how do you take something opaque — an agent's reasoning, a generated world, a 3D scene — and turn it into something a person can see, question, and change. That's the work. That's what's for hire.

Open to AI · ML roles & collaboration

Let's build

From research prototype to product you can open in a browser. If you're working on agents, observability, or generative systems — or want to license a piece of the stack — let's talk.

Available now · AI Engineering & ML Research · TLV / Remote · Open to roles, contracts & licensing

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